This story was originally featured on Fortune.com
Corrado Nai has a Ph.D. in microbiology and is a science writer with bylines in New Scientist, Smithsonian Magazine, Small Things Considered, Asimov Press, and many more. He is currently writing a graphic novel about Fanny Angelina Hesse and the introduction of agar in the lab called The Dessert that Changed the World, which can be followed and supported on Patreon.
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The same issues exist on the WritableStream side. A WritableStream has a highWaterMark and desiredSize. There is a writer.ready promise that producers of data are supposed to pay attention but often don't.
In order to iteratively develop the offline architecture while also continuing to support the live-service flows, we introduced a local feature-flag that controls whether this new serverless mode is enabled. When disabled, the game functions as it did for the online live-service era sending out real HTTP requests. However, when the feature-flag is enabled, HTTP requests to the Towerborne service domains instead get routed through the local DLL rather than over the internet. From the Unreal game client’s perspective, it is still continuing to make the same HTTP requests as it did in the live game; none of the code surrounding these individual API requests needs change.
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