Perplexity announces "Computer," an AI agent that assigns work to other AI agents

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Instead of yielding one chunk per iteration, streams yield Uint8Array[]: arrays of chunks. This amortizes the async overhead across multiple chunks, reducing promise creation and microtask latency in hot paths.

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Individual gameplay features are implemented as API calls from the Unreal game client to our backend with the actual logic living exclusively in the C# microservice codebase. The service receives a request to perform a particular action on a specific player’s inventory. The service fetches the inventory from the Azure Cosmos database, confirms that the requested action is valid, modifies the inventory appropriately, persists the updated inventory back to the database, and returns a response to the game client that includes a list of all item changes as well as any other side effects that may have occurred from the action.